Forgotten Realms: Birthright
Considered by most to be a backward, unsettled. land of monsters, jungles, disease, and savages, the Chultan peninsula boasts several distinct cultures and relatively stable governments that date back hundreds of years. These lands’ reputations derive from their isolation from the rest of the world, the magical concealment of key cities, and the fever-induced rants of old sailors.
The Chultan peninsula encompasses the land from the Mhair Jungles westward, including the Black Jungles, the jungles of Chult and the countries of Tashalar, Samarach, and Thindol.
Located at the westernmost end of the Chultan peninsula, Chult is a mountainous jungle of savage beasts, hulking dinosaurs, and disease-ridden swamps. Reclusive human tribes, fierce goblins, and strange monstrous folk haunt this dangerous land. Nevertheless Chult draws adventurers who search for its legendary riches.
Faith in the many aspects of the deity Ubtao holds dominion in this land, for the divine powers of Faerûn awarded Ubtao the land of Chult in exchange for his vigilance over the threat from under the Peaks of Flame.
The humans of Chult live in small tribal villages of ten to fifteen family units, moving yearly when the poor soil becomes depleted. They use weapons that don’t require much metal, such as handaxes, bows, clubs, halfspears, bolas, knives, and shortspears. Iron and steel are too rare for the Chultans to produce metal arm or in any quantity, so their warriors wear hide breastplates and carry large, oval shaped hide shields.
Tribal custom restricts the practice of sorcery and wizardry among the rural clans, although people with an aptitude for magic are as common in Chult as they are anywhere else. Only one wielder of arcane magic is permitted to practice his or her craft in an given clan or village. These sorcerers and wizards participate in hunting ceremonies and brew potions to aid the warriors. Renegade mages hide in the jungle and study magic in secret, or abandon their home villages to travel to the college in Mezro.
The Chultans distrust power and wealth, preferring to live simply and trading excess valuables for useful goods. Other than the humans, intelligent creatures living in large numbers in Chult include the Batiri (tribes of green-skinned goblins skilled at trading), wild dwarves, lizardfolk, pterafolk, and yuan-ti. Less common are aarakocras, chuuls, hydras, nagas, troglodytes, trolls, and wyverns. The natives greatly respect the dinosaurs, which have a special place in local mythologies and are sometimes worshiped as aspects of Ubtao.
Chultan, Dwarven, Draconic
Weapons: Kukri, Spear, Blowgun, Sling, Hand Axe
Armour: Small Shield
Protection from Vermin
Single Weapon Fighting Style, Two-Handed Weapon Fighting Style
Shar, Ubtao, Thard Harr, Draconic Pantheon.