Forgotten Realms: Birthright
Knowing how to use a particular fighting style is almost as important as being proficient with a weapon. Warriors, priests, and rogues can specialize in different methods of fighting by spending a weapon proficiency slot. The exact effects of style specialization vary from style to style. Warriors can specialize in as many styles as they like, as long as they have the proficiency slots available. Priests and rogues can only specialize in one style. Rangers receive one free fighting style specialisation.
Each style has a number of options – each option costs one weapon proficiency slot.
Finesse Fighting Style
This style applies to all size S weapons and missile weapons.
- Accurate Blow: Apply your Reaction Bonus from Dexterity to melee attack rolls with size S weapons instead of your To Hit bonus from Strength
- Accurate Throw: Apply your Reaction Bonus from Dexterity to damage rolls with thrown size S weapons instead of your Damage Bonus from Strength
- Accurate Shot: Apply your Reaction Bonus from Dexterity to damage rolls with fired missile weapons instead of your Damage Bonus from Strength
- Pin-point Accuracy: You never risk hitting allies when firing into melee
Missile Fighting Style
This style applies to all missile weapons, fired, projectile, thrown or otherwise.
- Long Shot: Gain an extra range category – extreme, or “X”, at 1/3 above the long range. Your range penalties for S/M/L/X are 0/-2/-5/-10
- Maintain Ammunition: Your missiles never break when you fire them
- Powerful Pin: Gain a +1 bonus to all CMB checks made to pin an opponent with a missile weapon
- Steady Aim: You fire last in the round in return for a +1 bonus to hit with a missile weapon
Mounted Fighting Style
This style applies to all mounted combat – the benefits do not apply unless the character is mounted.
- Acrobatic Rider: Gain a +2 bonus to all Riding checks made during combat
- Agile Charge: Your mount can change direction when charging
- Expert Rider: You suffer no penalties for fighting when mounted
- Fast Pace: Your mount’s movement rate increases by 20% (round down)
Natural Weapons Fighting Style
This style applies to natural weapons only – its bonuses do not apply to manufactured weapons.
- Accurate Assault: Gain a +1 bonus to all attack rolls made with natural weapons
- Brutal Assault: Gain a +1 bonus to all damage rolls made with natural weapons
- Overwhelming Assault: Gain a +1 bonus to all CMB checks made with natural weapons
- Rapid Assault: Reduce the speed factor of all natural attacks by 2
Polearm Fighting Style
This style applies to all polearms that require two hands to wield. (Awl pike, Bardiche, Bec de corbin, Bill-guisarme, Fauchard, Fauchard-fork, Glaive, Glaive-guisarme, Guisarme, Guisarme-voulge, Halberd, Hook fauchard, Lucern hammer, Military fork, Partisan, Ranseur, Spetum, Voulge)
- Charge Breaker: You can set any polearm to receive a charge, dealing double damage on a hit. If the polearm is one that can already be set to receive a charge, you deal triple damage on a hit.
- Long Strike: You can attack an enemy while standing behind another person or object. If the object grants you cover or concealment, you do not lose this when attacking.
- Reach Attack: Gain a free attack against enemies joining into melee combat with you, unless they too have a weapon with reach. You gain a +1 to hit on this roll.
- Phalanx: If you and two adjacent allies (one to either side) are specialised in this style, you can force enemies attacking you from the front to move backwards 10 feet. If the enemy chooses not to move, you and your adjacent allies gain one free attack each against them.
Siege Warfare Fighting Style
This style applies to all siege warfare.
- Danger Close: The minimum range for siege engines you command is halved
- Efficient Crew: Siege engines you command can be crewed by half as many people
- Maintain Engines: Siege engines you command have 50% more structural hit points (round down)
- Rapid Crew: Siege engines you command have their reload times reduced by one third (round down)
Single Weapon Fighting Style
This style covers combat where the character wields a weapon in one hand and nothing in the other. If the character wields a weapon or carries a shield in their off-hand, the benefits do not apply.
- Accurate Blow: Gain a +1 to hit when making called shots with a single weapon
- Acrobatic Fighter: Gain a +2 to all Dexterity checks during combat when wielding a single weapon
- Agile Fighter: Gain a +1 AC bonus when wielding a single weapon
- Cunning Disarm: Gain a +1 bonus to all CMB checks to disarm an opponent with a single weapon
Two Weapon Fighting Style
This style applies when fighting with two weapons – one in each hand.
- Deft Parry: Gain a +1 AC bonus when parrying with two weapons
- Improved Balance: Your off-hand weapon does not need to be smaller than your main weapon when fighting with two weapons
- Improved Coordination: Reduce the penalties for fighting with two weapons from -2/-4 to 0/-2
- Wall of Blades: Gain a +1 bonus to your CMD when wielding two weapons
Two-Handed Weapon Fighting Style
This style applies when fighting with weapons that require two hands to wield.
- Mighty Knockdown: Gain a +1 bonus on CMB checks to knock an opponent down with a two-handed weapon
- Powerful Blow: Gain +1 damage when wielding a single-handed weapon with two hands
- Swift Strike: Reduce the speed factor of all two-handed weapons by 3
- Weapon Leverage: Gain a +2 bonus to Strength checks made using a two-handed weapon
Unarmed Fighting Style
This style applies when the character is fighting without weapons. Fighting with natural weapons (such as teeth and claws) is not unarmed combat.
- Agile Brawler: Gain a +1 bonus to AC while in unarmed combat
- Fearless Brawler: Your armed opponents do not get +4 to hit and damage against you in unarmed combat
- Lethal Brawler: You can choose to deal lethal damage in unarmed combat.
- Skilled Brawler: Gain +1 bonus to CMB in unarmed combat (this also increases CMD by one point)
Weapon & Shield Fighting Style
This style covers fighting with a weapon in one hand and a shield in the other – the benefits only apply when fighting in this way.
- Grip Weapon: Wield a small weapon in your shield-hand without losing the shield’s AC bonus. This only works with small shields and bucklers
- Improved Cover: Forfeit all movement for one round to gain +2 AC against missile attacks with a body shield
- Shield Bash: Perform shield bash without losing the shield’s AC bonus – the shield bash is at -2 to hit but you suffer no penalties to attacks made with your weapon hand
- Shield Wall: You and any adjacent allies who are also specialised in this style gain +1 AC