Forgotten Realms: Birthright
Shield dwarves, also known as mountain dwarves, are among the most common of the dwarven subraces. Once the rulers of mighty kingdoms across Faerûn, the shield dwarves have since declined in numbers after centuries of warfare with their goblinoid enemies.
The shield dwarves are on average half a foot taller than other dwarves. They have light skin that is fair or lightly tanned and green or silvery blue eyes with long blond, light brown or red hair, growing white or gray with age. Most males and even some females have elaborate facial hair. Women are slightly shorter and lighter than men.
Shield dwarves are a cynical and gruff people, but not without hope. Typically, they find it hard to trust others and even longer to forgive, but the dwindling of their race has led many to be more open to other ways of thinking.
They have not always been as open-minded as they are today. Many young dwarves seek out adventure and glory, seeking to do great deeds in distant lands. Others have taken to adventuring to reclaim ancient strongholds or long lost treasures.
Clan allegiance and caste means everything to shield dwarves but as their civilization has declined so has the importance of these traditions. Although bloodline is still a mark of pride for a dwarf from a particularly strong clan, personal accomplishments have come to mean more than the old ways, which seem increasingly irrelevant. Traditions remain strong, but there is an increasing number of shield dwarves willing to leave the mountains for a life as adventurers or craftsmen.
Dwarves in general tend to distrust the use of arcane magic, and as a result there are very few who practice the arts, but they are not unheard of.
- Ability Adjustements: +1 Constitution, -1 Charisma
- Movement: 9
- Infravision: Dwarves can see varying degrees of heat in the darkness to a distance of 60’.
- Dwarven Resilience: Bonuses to saving throws against poison, rods, staves, wands and spells.
- Dwarven Enemies: All shield dwarves get a +1 to hit when fighting goblinoid races.
- Subterranean Affinity: While underground, they can detect several phenomenon when within 10’ of the feature (depth can be determined anywhere).
These include: Grade or slope of a passage (5 in 6 chance); New tunnel construction (5 in 6 chance); Sliding walls or rooms (4 in 6 chance); Stonework traps, pits and deadfalls (3 in 6 chance); Determine approximate depth underground (3 in 6 chance).
Regions: Damara, Impiltur, The North, The Silver Marches, Vaasa, The Vast, and the Western Heartlands. Citadel Adbar in the Silver Marches is the most famous shield dwarf stronghold.
Racial Spells: Shield Dwarves can pick one spell from the following list when starting play: Armour, Shield, Light, Detect Secret Passages and Portals,