Forgotten Realms: Birthright
The Great Rift
The traditional home of Faerûn’s gold dwarves, the wide canyon known as the Great Rift lies near the western end of the Eastern Shaar, not far from the Landrise. The bottom of this chasm lies more than 1,000 feet below the plains, surrounded by sheer cliff walls on every side. The arid, hilly ground that serves as the floor of the Great Rift is split down the middle by the Riftlake, a deep, icy-cold body of clear water that is often shrouded in morning mists. The lake is fed by the numerous small streams and rivers that flow throughout the Great Rift, as well as some very deep springs, which rumors suggest are fed by portals from the Elemental Plane of Water. The lake in turn drains into the River Shaar, which snakes along the valley floor before disappearing into a spray-filled gorge on the north end of the canyon. From there, it winds along a subterranean route more than 150 miles long before emerging in an impressive waterfall from a cave set into the side of the Landrise. Despite its high cliff walls, the Great Rift is wide enough that a person standing on the shore of the Riftlake can’t actually see the walls on the other side. Thus, in many places, the valley floor seems more like open ground than the floor of a deep canyon.
The weather inside the Great Rift is somewhat wetter than it is on the surrounding plains, though the ground is far from damp. The grasses that grow on the valley floor are a bit thicker and greener than the sparse, coarse weeds native to the rest of the Shaar, and plenty of animals – some herded by the dwarves for food – graze on this lush abundance.
The Great Rift is but a fraction of the territory controlled by the gold dwarves, who also inhabit miles of underground caverns, tunnels, and fortifications connected to the surface in and around the canyon. Known as the Deep Realm, these hidden regions cover twice as much area as the canyon alone, mostly to the east and northeast. The Deep Realm is a place of wonder that features hanging spiral staircases, waterfalls and cascades operated by mechanical pumps, glowing, ever-shifting sculptures of magically radiant metal, and similar marvels.
Weapons: Battle Axe, Footman’s Mace
Armour: Banded Mail, Large Shield
Mounts: Riding Goat
Detect Secret Passages and Portals
Two-Handed Weapon Fighting Style; Weapon & Shield Fighting Style