The Sword Coast

The Sword Coast is a portion of the northwestern coast of Faerûn, and stretches from the city-state of Baldur’s Gate, in the south, along the coast of the Sea of Swords, to city-state Waterdeep, and from Waterdeep further north to Neverwinter, Luskan, and Icewind Dale, the Arctic and northernmost region of the Sword Coast.
The Sword Coast gets its name from the white cliffs that rise up sharply for hundreds of miles of the coastline, from Baldur’s Gate to the south and up to the River Dessarin in the north.

For years, these lands have been thought of as the Empty Lands – a vast, stretch of wilderness folk venture into only to get from one place to another. Legends abound of grisly fates that befall unfortunate travelers at the hands of the orcs, trolls, hobgoblins (and worse!) said to infest the area. In recent times the caravans have begun to see a new menace – raiding parties of humanoids who plunder mainly the miners in the Cloud Peak mountains north of Amn. Thanks to both human and bestial predators, the trip has always been dangerous. Down through the ages, many folk have dreamed of founding a kingdom in this verdant valley hidden in the moors. The area is littered with the ruins of failed dreams – abandoned villages, empty towers and dungeons – as well as the occasional town, city or keep, such as Baldur’s Gate, Beregost, Nashkel, the Friendly Arm Inn, and Candlekeep.

In recent years, although the main roads have become safer to travel due to increased traffic and security patrols hailing from the major cities in the area, it is still a dangerous land. A frontier where the rule of law has no hold, and safety can only be found in large numbers or behind fortified walls. As one ventures further from the populated areas, the level of danger increases.

The land here is rugged and beautiful, and varies in climate considerably along its length. It is lush and fertile in places, harsh and stark in others. It has always been a natural draw for settlers, which has led to many clashes over the centuries, as native species vie for control with ‘civilized’ folk.

BENEFITS:

Languages:

Illuskan, Dwarven

Equipment:

Weapons: Longsword, Dagger, Rapier, Plickenstinter, War Hammer, Battle Axe
Armour: Leather, Chain Mail, Plate Mail
Mounts: Horse, Pony, Riding Goat.

Spells:

Charm Person
Weathertell

Fighting Styles:

Single Weapon Fighting Style; Finesse Fighting Style, Two-Handed Weapon Fighting Style

Favoured Deities:

Bane, Beshaba, Chauntea, Lathander, Mask, Mystra, Tempus, Dumathoin, Marthammor Duin, Moradin.

The Sword Coast

Forgotten Realms: Birthright Avanpallandt