Forgotten Realms: Birthright
In the multiverse, few creatures are of pure lineage, and even fewer are what they seem to be. That’s the greatest truth of the tiefling’s existence. It’s not advisable to ask a tiefling about his or her ancestors, as the answer wouldn’t likely be pleasant. Part human and part something else, tieflings are the orphans of the planes.
A shadow of knife-edge in their face, a little too much fire in their eyes, a scent of ash in their presence – all these things and more describe a tiefling. No one would mistake a tiefling for a human, and fools make the mistake only once. Tieflings live with both pride and shame of who and what they are.
They have no culture of their own, and most are loners, which fits their background. Some slip into the edges of human society, becoming poets and artists who describe the corrupt fringes of the respectable world. Adventurous types often spend their years probing the unexplored edges of the Realms, be it to survey strange lands or experiment in the forgotten niches of magical science.
Humans don’t trust tieflings (and deep inside they fear them), but they remain inexplicably fascinated by them just the same. The demon-blooded are often accused of secret plots and awful alliances – mostly without a shred of proof – because of who and what they are. A tiefling learns early that life is unfair and hard. His reaction is to fight back and never let his foes see the pain. Other people, even other tieflings, simply aren’t viewed as allies and often are automatically considered enemies. A tiefling doesn’t take a friend until he learns the measure of his companion, and even then he’ll never fully trust anyone. “I watch my own back,” is an old tiefling quip. They maintain no hereditary bloodfeuds, but tieflings take care of themselves without any thought of others’ problems.
When you create a Tiefling, you can choose one of two options. You can either take a predetermined set of abilities and physical traits, or you may roll them randomly on the table below.
All Tieflings have the following traits regardless of the method chosen:
- Ability Adjustments: +1 Intelligence, +1 Charisma, -1 Strength, -1 Wisdom
- Movement: 12
- Infravision: TIeflings can see varying degrees of heat in the darkness to a distance of 60’.
- Innate Magic: Tieflings can cast Darkness 15’ radius 1/day.
- Infernal Resistance: Tieflings suffer only half damage from cold-based attacks, and they gain a +2 bonus to all saving throws vs. fire, electricity, or poison.
Tiefling skin is usually human-like in color, although many exhibit reddish tones too. Tiefling hair is often the same color as human hair as well, though dark blue, red, or purple are also common shades. Tieflings have sweeping horns that sprout from their foreheads or temples. They have long, non-prehensile tails. Their canine teeth are slightly more pronounced lending them a feral air. Their eyes are usually yellow, but come in human shades as well.
Roll on the ‘Tiefling Abilities’ table 5 times and use those results in place of the predetermined traits listed above. It should be noted that all those abilities appear on the table too, so it is possible to end up with the same result.
Roll on the ‘Tiefling Appearance’ table 1d4+1 times to determine your character’s physical appearance.
Regions: Tieflings are often found in Mulhorand, Unther and Thay. Any culture that has had significant dealings with demons. They can however hail from any human region seeing as the hordes of demons summoned by Oloch Uriel ran rampant 25 years ago.
Racial Spells: Tieflings can pick one spell from the following list when starting play: Burning Hands, Change Self, Comprehend Languages, and Ray of Fatigue.