Forgotten Realms: Birthright
Wood elves, also known as copper elves, or Or-tel-quessir are the most populous of the elven races. Wood elves see themselves as guardians of elven forest homes, but unlike most elves they view themselves as a part of Faerûn.
Wood elves have coppery skin and bright green, brown, or hazel eyes. Their hair is usually black or brown, but can also be blond or coppery red. They tend to dress in simply, similar in style to moon elves but with more earth tones that blend into their natural surroundings.
Wood elves are similar to other elves in height and build. They are often stronger than other elves, due to their rugged lifestyle but are frequently less cerebral than their noble kin, who put a greater value on academic pursuits.
Wood elves are usually calm and level-headed. Arousing strong emotions in wood elves is not something that is easily done.
They have a strong aversion for large cities. The trappings of civilization, including the mightiest of fortresses or tallest walls, are transient and impermanent things that will eventually be overcome by the forces of nature.
To many they can seem rude or gruff. They simply don’t place as much value on social graces and their kin.
Wood elves consider themselves the heirs of the ancient elven empires established prior to the Crown Wars, but they share few of the cultural characteristics that marked such early realms.
They are a proud people, and feel that compassion is a greater virtue than strength. Wood elves are are organized into scattered, carefully concealed villages united under a hierarchy composed of village councils consisting of the most distinguished families’ eldest members.
Compared with other elves, they have a notable disinterest in the arcane arts. To them, arcane arts are just a means of controlling the natural world, which is contrary to the common ethic of living in harmony with nature rather than trying to dominate it.
- Ability Adjustments: +1 Strength, +1 Dexterity, -1 Constitution, -1 Charisma.
- Movement Rate: 12
- Infravision: Elves can see varying degrees of heat in the darkness to a distance of 60’.
- Resistances: Elves are 90% resistant to Sleep and Charm related spells.
- Cultural Weapons: Elves are trained from a young age to use bows and swords. They gain a +1 to hit with all long and short bows, and all long and short swords.
- Stealthy: Elves gain a bonus to surprise opponents, as long as they are not in metal armour. They must also be alone, or with a party of those with similar abilities, or at least 90’ away from those who don’t share this ability. Opponents suffer a -4 to their rolls. If they must open a door or screen to attack, this penalty is reduced to -2.
- Perceptive: Elves can spot secret or concealed doors with relative ease. Merely passing within 10’ of a concealed door gives them a 1 in 6 chance to notice it. If actively searching for such doors, they have a 1 in 3 chance to find a secret door, or a 1 in 2 chance to find a concealed portal.
Regions: The High Forest, The forests of the Dalelands (Cormanthor), The Great Dale, The North, Tethyr, and the Western Heartlands.
Racial Spells: Wood Elves can pick one spell from the following list when starting play: Affect Normal Fires, Charm Person, Spider Climb, and Blackthorns