Forgotten Realms: Birthright
WIZARD SPELL LEVEL 2, PRIEST SPELL LEVEL 2
Sphere: (All, Combat)
Duration: 5 rounds per level
Area of Effect: Weapon touched
Components: V, S, M
Casting time: 1 turn
Saving Throw: None
This spell has two functions:
The first function of the spell turns any ordinary weapon into a magical one. The weapon is the equivalent of a +1 weapon, with +1 to attack and damage rolls. Thus making them temporarily enchanted weapons. Two small weapons or one large can be affected by the spell. This spell also functions on existing magical weapons.
In either case, the total combined bonus cannot exceed the caster’s level divided by 3 (rounded down). Thus a 6th level caster can temporarily enchant a weapon to have a total of +2. A weapon can be enchanted to maximum of +3 in this manner. For each +1 beyond the first, the spell must be cast again within the duration of the previous one.
Missile weapons enchanted this way lose their enchantment when they successfully hit a target.
The second function of the spell is used in combination with the “Enchant an Item” spell, and allows the caster to imbue a specially prepared masterwork (or better quality) weapon with a +1 enchantment.
This makes the weapon magical, with a +1 to attack and damage rolls. This spell can be cast multiple times upon a weapon. Each successive casting must occur within the duration of the previous spell, or the enchantment is lost, and the spell must be cast again.
Creating a magic weapon has a special prerequisite: The creator’s caster level must be at least three times the enhancement bonus of the weapon. If the caster imbues an item with an enhancement bonus and a special ability (using the “Enchant an Item” spell), that ability counts as a +1 for the purpose of this spell, counting towards the caster’s level limit. Thus, a 9th level caster can create a weapon with a +2 bonus and one ability, for example.
This effect can be made permanent using the “Enchant an Item” spell (see spell for details).