Forgotten Realms: Birthright
Summon Monster I
Level: Wizard 1 / Priest 1
Range: 25 ft. + 5 ft. / 2 Levels
Duration: 1 round / level
Area of Effect: 10 ft. diameter summoning circle
Components: V, S, M / Holy Symbol
Casting Time: 1
Saving Throw: None
This spell summons an extraplanar creature (typically an elemental, celestial, infernal or magical creature from another plane of existence). It appears inside the summoning circle within the range of the spell where you designate, and acts immediately. It attacks your opponents to the best of its ability, until ordered to stop, the spell duration expires, or the creature is slain.
You can communicate with the creature telepathically, and can direct it not to attack, to attack particular enemies, or to perform other actions. The more intelligent the creature, the more complex the communication can be.
The spell conjures one of the creatures from the 1st level list on the accompanying Summon Monster table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. Information on these creatures will be provided by the DM.
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. They can, however, use all their other abilities. Creatures cannot be summoned into an environment that cannot support them. For instance, a celestial porpoise may only be summoned in an aquatic environment.
A summoned creature never checks for morale. Slain creatures dissipate and return to their home plane leaving nothing behind.
Priests using this spell cannot summon creatures that are opposed to their God’s ethos or portfolio. For example, a priest of Lathander cannot summon an infernal creature, as doing so would be considered sacrilege and probably result in divine retribution.
The material component is a tiny bag and a (not necessarily lit) candle. Priests must instead use their holy symbol.